![]() ![]() Therefore, we'll be reducing the visibility of Half Life: Source on the Steam Store. ![]() We now consider this anniversary version of Half Life to be the definitive version, and the one we'll continue to support going forward.The previous version of the game has been archived to a publicly visible Beta branch named "steam_legacy", with the description "Pre-25th Anniversary Build." If a mod or feature is behaving in an unexpected way, you may need to run this archived build until the issue is resolved in the default build.OpenGL optimizations for the Steam Deck.Various optimizations to support the newly increased engine limits.Fixed gluon gun sinusoidal noise being incorrect.Fixed gluon gun sprite rendering in multiplayer.Fixed mipmap rendering on studio models.Fixed the game appearing too dark after modifying video settings.Fixed skyboxes and sky color incorrectly carrying over when transitioning maps in multiplayer.Fixed software renderer being stretched when using widescreen resolutions.Fixed fullscreen software renderer crashing on systems that don't support 16-bit color.Software renderer will now correctly filter out incompatible resolutions, unless there is only 1 resolution available on the display.Default resolution is now based on the resolution of the desktop, instead of a 640x480 window.Added support for UI Font special render modes: "blur" and "additive".Added support for UI Sprites and Texture files larger than 256x256.Default gamma has been decreased from 2.5 → 2.2, now that we aren't all playing on CRTs.Added setting to turn off texture filtering when using the OpenGL renderer.Removed the now very unnecessary "Low video quality.Fixed player and spray images not updating their coloring on the settings screen.Fixed application icon rendering incorrectly when using the software renderer.The Steam platform menu has been removed, now that all its features are in Steam itself.The default server name and multiplayer player name are now based on the player's Steam Persona.Updated the Pause menu to be aware of the current gameplay mode.Re-organized all the Settings screens to improve legibility, and support controller navigation.Added an "Allow widescreen Field of View" setting to correct non-anamorphic FOVs, for widescreen and ultrawide displays.Added an "Enable texture filtering" setting.In-Game HUD HEV suit display has been shifted to the left of the screen, and no longer changes position at larger screen resolutions.UI dialogs and in-game fonts now scale to improve readability at high screen resolutions. ![]() In-Game HUD now uses double or triple sized sprites when playing at higher resolutions.Main-menu background and buttons have been reskinned, and now scale based upon screen resolution without stretching, supporting background image layouts up to 3840x1600.Fixed interpolation artifacts when animated models are moved by other entities.Fixed singleplayer weapons not auto-switching away when exhausted (grenades / snarks / satchels / etc).Fixed a crash in mods that display keybinds in their UI.Fixed gauss gun making a loud static noise if it was charged across level transitions.Fixed incorrect bullet impact sounds for NPCs.Fixed rockets in CONTENTS_SKY not always detonating.Fixed the flashlight HUD showing empty after loading a savegame.Fixed singleplayer auto-aim setting being changed when entering a multiplayer game that disallows auto-aim.Fixed certain convars ("pausable" and "sv_maxspeed") being set to incorrect values when entering a singleplayer game after a multiplayer game.Fixed players sometimes failing to deploy a snark while crouching and looking down.Fixed Snarks attacking FL_WORLDBRUSH entities (such as func_walls).Fixed red barrels at the start of Surface Tension not launching as intended.Fixed some cases where characters would interrupt important dialogue with their "greetings" dialogue.Fixed some cases where the player could get stuck in place on level transitions.Fixed players with high framerates freezing in place on death in multiplayer.Fixed push-able entity movement being based on framerate.Improved satchel charge controls: primary fire now always throws a new satchel, and secondary fire always detonates. ![]() Improved randomness for initial spawn points in multiplayer.Improved physics for throwing grenades. ![]()
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